STANDARD DIVINE ABILITIES
All gods & demigods possess at-will: Command (2 rds LG / 3 rds GG), Comprehend Languages, Detect Alignment, Gate (same mythos only), Geas (9" range), Quest (9", no save), Teleport, True Seeing.
SAVING THROWS
Gods/demigods fail saves only on a natural 1 (d20). Heroes use class-based saves. All saving throws are explicit in each round.
DIVINE INTERVENTION
First request by a cleric in extremis: 10% chance deity appears. -5% each prior intervention. +25% if serving deity's direct will. Gods prefer sending servants to appearing personally.
NPC GOD BEHAVIOR
Gods never fight if they can avoid it. They: (1) Teleport away, (2) Send a champion, (3) Issue divine commands, (4) Only fight as absolute last resort. Their ego is proportional to their power.
CROSS-PANTHEON RULE
Gods from different pantheons regard each other with wariness or indifference. Ancient enmities (Set vs Osiris, Ares vs Athena, Loki vs Odin) override all alliances automatically.
Source: TSR #2013 Deities & Demigods (1980)